High-scale Roblox systems, gameplay, and production tooling

Eiad Azar

Senior Gameplay Engineer - Roblox / Luau

I build and repair high-scale Roblox systems: progression loops, economies, live operations, performance-sensitive gameplay, production tooling, analytics, and multiplayer architecture for studios, creators, and branded experiences.

Systems I build

Gameplay, scale, and tooling

Gameplay Loops

Progression, economies, onboarding, shops, monetization, abilities, pets, leaderboards, and live-ops features.

Roblox Services

DataStoreService, MemoryStoreService, MessagingService, remotes, ModuleScript APIs, and client-server architecture.

Performance

Debugging, refactors, simulation cost control, NPC/pathfinding scale, live stability, and production rescue work.

Tools & Automation

External services, Roblox Cloud/API integrations, analytics funnels, Studio plugins, Discord bots, and AI-assisted workflows.

Selected work

Featured engineering work

A focused look at Roblox projects where the work involved live production, gameplay systems, performance-sensitive architecture, and creator or studio collaboration.

Broader footprint

Creations & Contributions

Live Roblox experiences tracked by the portfolio API. Open a card for current public stats and details.

Media highlights

Videos, articles, and project coverage

A quick reference shelf for notable projects, event coverage, stats pages, and gameplay media.

Availability

Senior gameplay engineering, consulting, and production support

Available for remote work with EST overlap, including senior Roblox systems engineering, performance consulting, live game support, and focused contract builds.