Gameplay Loops
Progression, economies, onboarding, shops, monetization, abilities, pets, leaderboards, and live-ops features.
High-scale Roblox systems, gameplay, and production tooling
Senior Gameplay Engineer - Roblox / Luau
I build and repair high-scale Roblox systems: progression loops, economies, live operations, performance-sensitive gameplay, production tooling, analytics, and multiplayer architecture for studios, creators, and branded experiences.
Systems I build
Progression, economies, onboarding, shops, monetization, abilities, pets, leaderboards, and live-ops features.
DataStoreService, MemoryStoreService, MessagingService, remotes, ModuleScript APIs, and client-server architecture.
Debugging, refactors, simulation cost control, NPC/pathfinding scale, live stability, and production rescue work.
External services, Roblox Cloud/API integrations, analytics funnels, Studio plugins, Discord bots, and AI-assisted workflows.
Selected work
A focused look at Roblox projects where the work involved live production, gameplay systems, performance-sensitive architecture, and creator or studio collaboration.
Broader footprint
Live Roblox experiences tracked by the portfolio API. Open a card for current public stats and details.
Media highlights
A quick reference shelf for notable projects, event coverage, stats pages, and gameplay media.
Availability
Available for remote work with EST overlap, including senior Roblox systems engineering, performance consulting, live game support, and focused contract builds.